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GinNOT Rummy

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Single GinNot Melds
Example 1:
any Ace
may be
played


Example 2:
any Ace
except OR
may be played

Card layout for sample game

Double GinNot Meld
Example 3:
an Ace of ORs
cannot be played

Card layout for sample game

GinNOT allows all of the legal melds of ordinary Gin Rummy, but, in addition, any card of the NOT suit may be played with any ace to complete a set or sequence. The NOT card makes the ace logically false. In other words, the ace, which normally has a numerical value of one, is transformed to a numerical value of not-one (any desired value from two through king). Its suit is also transformed to not-suit (any desired suit other than its own). Three examples are illustrated of this concept.

Example 1 is a GinNOT set meld in which the Three of NOTs makes the companion Ace of BYTEs any desired card other than an Ace of BYTEs--in this case a "Jack of ORs" to complete a set of J-J-J.

Example 2 is a GinNOT sequence meld in which the King of NOTs makes the companion Ace of ANDs any desired card other than an Ace of ANDs--in this case a "Six or Nine of ORs" to complete a sequence of 6-7-8 or 7-8-9.

Example 3 is a GinNOT sequence meld in which the King and Two of NOTs make the companion Aces of BYTEs and ANDs any pair of desired cards--in this case a "Six and Seven of BYTEs" to complete a four-card sequence of 4-5-6-7.

The opponent may build on these melds directly or with additional Ace-and-NOT combinations within the rules. Neither player may play against the horizontal combinations to build additional melds.


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Copyright © 1993 ZByte Games, all rights reserved    Updated 2008


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